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Camilo Martin

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  • Carta convite para um amigo Russo (turista)?

    Tenho um amigo Russo que quer passar um mês ou dois aqui no Brasil para fugir um pouco do frio do inverno de lá.

    Parece que não precisa visto, segundo isto:

    http://moscou.itamaraty.gov.br/pt-br/vistos_para_o...

    Porém, diz que precisa carta convite. Como eu faço para fornecer uma a ele?

    Muito obrigado.

    2 AnswersEmbaixadas e Consulados8 years ago
  • Um laptop recebido como presente, paga imposto?

    Eu gostaria de saber, se um amigo na Rússia me enviar por correio um laptop, cujo valor aprox. é de ~$1100 dólares, como presente, eu teria que pagar algum imposto?

    Lembrando, é presente de uma pessoa para outra. Eu sei que se eu fosse comprar, ia ser 60% de imposto sobre o valor e o frete.

    1 AnswerBrasil8 years ago
  • Single-player PC RPG/adventure games where we can build stuff?

    Probably the biggest reason why I get attracted to RTS games like Age of Empires 2 (I know it's old) is that we get to build stuff. I love building things and having the time to make it look nice (hence I hate rushes and love maps that allow a long game).

    But I've figured out RTS is not exactly my thing, because I hate controlling huge armies and dealing with conquest, I'm more of a "tower defense" enthusiast.

    I also love adventures that have a plot. Something in the lines of Sacred or Diablo is good, but again, they have something I find boring: stat building. I don't know why so many people love fighting hundreds of identical creatures for the sole purpose of leveling up, but I don't. This doesn't mean that I don't accept it in a game, but it's just not my motivation to play it.

    For example, Impossible Creatures has an envolvent storyline with one main character, you can build structures that are kept in further levels (I love that), hunt DNA samples to customize your army (which is quite fun), but in the end the battles are somewhat awkward IMO, and the structures don't blend well with the terrain (I love walls and defense systems).

    As a final note I have a preference for games that use simple elements to create complexity. Guns are preferred to chemical weapons, swords are preferred to monster summoning, etc.

    For this reason I didn't like the Warcraft series too much. Peaceful themes such as the ones in Harvest Moon are nice, but time management gets stressing after a while (I don't like sims because I play to escape reality for a while, and taking care of the financial problems of virtual creatures is silly to me).

    So what I'm looking for is a single-player game where we get to control one character (or a few) instead of a huge nameless army and where the focus is on building and defending on a small, visible area, instead of world domination. One game that came close to this was Digimon World for the PSX, even if the building side was not player-controlled. Games that I usually like are tower defense games, but they're too shallow to get interesting.

    Again, this is for PC. I love using a mouse. Thanks for any idea! :)

    2 AnswersVideo & Online Games1 decade ago